訪談整理 : ASSASSIN’S CREED REVELATIONS – Digic Pictures

原文

NukeTW有不錯的翻譯大家可以看看

下面是我之前po在Facebook上的一些感覺經典的對話整理

1.How many seconds do you produce animation about a week approximately?
We can only tell how many minutes we produce during a year. 15-20 minutes.

請問一下你們一個禮拜大約可以製作幾秒鐘的動畫?

我們只能告訴你我們一年只能製作15~20分鐘的動畫

2.How many shots have you made and what was the size of your team?
Many. We are 80 people working at Digic.

你處理多少鏡頭,還有你們的團隊大概是多少人的規模?

很多,我們公司(Digic)有80人左右

3.What are your softwares and your pipeline at Digic Pictures?
(關於Digic Pictures內部的製作流程相關問題)

In asset creation we use Maya, 3DS Max, ZBrush, Bodypaint and Photoshop
(1).使用了Maya 2.3DS Max 3.ZBrush 4.Bodypaint 5.Photoshop等軟體製作

the first two are supported by many in-house plugins.
(2)前兩套(max,maya)寫了很多in-house的軟體(in-house=自家研發

The scenes are assembled in Maya, the same software we use for animation.
(3)Digic他們在3d中以MAYA整合,其他3D軟體來處理一些動態(3D MAX+Syflex)

For rendering we use Arnold
(4)算圖方面使用了Arnold(Maya沒似乎沒有對外發佈
相關資料:
MAYA的Arnold
http://vimeo.com/21146103
原文:
http://www.cgauiwtalk.com/showthread.php?14797-Arnold-Render

and the completed layers are “polished together” in Nuke.
(5)合成在NUKE中(難怪**不多

It is very useful that the features of Maya are adjustable, we can broaden the variety of functions by adding or replacing the existing plug-ins with our own solutions
(6)所以說它們的製作主要在MAYA中而in-house外掛,主要是替換其他軟體中算出來的東西為主,果然MAYA寫IO比較方便?

so we can say that Maya serves mainly to provide the technical framework in our pipeline.
(7) 這個啥都不好用也沒啥外掛的爛軟體(MAYA),來當整體pipeline,其他軟體再另外塞進來就是了…

When we chose the software for rendering and compositing, the final decision was based upon the software’s dependability and ability to perform robustly in a large-scale production environment.

(8)他說它們最後選用Arnold當算圖引擎,然後用NUKE主要是用在大場警的處理上有強大的穩定性…如果那種規模可以直算不會有RAM爆走問題…那Arnold就真的屌了

4.無責任總結Digic的製作流程
所以說Digic用MAYA建模調動態製作整體,然後用MAX來做特效布料,做完用自家寫的PLUG-IN塞回到MAYA中,最後Arnold來算圖,然後用NUKE來合,感覺好笑的是Syflex是當年為了FF電影開發在MAYA上的布料軟體最後竟然會放到MAX中用….

 

ac2ps 下大雨…被困在家

訪談整理 : ASSASSIN’S CREED REVELATIONS – Digic Pictures 有 “ 2 則迴響 ”

  1. 無責任發言:
    法國人每週工時35小時,一年只能製作15~20分鐘的動畫,應該不意外….
    所以我們工時要以法國為目標XD

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